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Cult Culture: The Ultimate in Alien Terror PDF Print E-mail
Written by Nacho   
Ranking high on the list of popular cult culture is The Thing, almost always in its Carpenter incarnation.  I think we've finally reached the point in our movie culture where 1951's The Thing From Another World has faded into Cold War antiquity.  The stumbling carrot beast with the sound ability to punch through paper-thin Styrofoam walls, against which only American individualism and know-how can compete, was an undisguised propaganda film.  It's Red Menace filmmaking at it's worst, made laughable by the hysterical final lines shouted into the shortwave set to You and Me, Mr. and Mrs. America:  "Watch the skies, everywhere! Keep looking. Keep watching the skies!"

The insidious threat of communism is as alien to the 21st Century as Meco's "Empire Strikes Back Medley."  And thank god, too.  Hell, by the time Carpenter got around to the remake in 1982, the real threat of communism had already started to fade.  Reagan's "Evil Empire" and the mythical arms "race" of the 80's was getting the same half-serious dismissal as a second Bush Administration.  Despite the popular media urgings in films like The Day After and Threads, workaday America had stopped watching the skies.

The new Thing tackled much larger social issues - the thin fabric of trust within our own community and, of course, the onset of AIDS.  The creature acts like a virus and, ultimately, we're all doomed to catch it.  The remake ends with doubt and hopelessness instead of the original's preaching that we'll all be okay if we stick together and remain vigilant.  What gives Carpenter's version a true and lasting edge is that our team of Everymen can't stick together.  It's no longer in their nature.  The revamp Thing is one of those movies that, 23 years later, doesn't get tired.  Even in light of the occasionally ridiculous early 80's plasticized gore-fest effects and the laundry list of Hollywood inaccuracies and impossibilities.  

In a way, it's daring that Carpenter takes on a very real social issue - groups of people locked in a space together just not getting along.  There are no heroes, no friends.  Just mass psychosis within the mostly blue-collar skeleton crew manning an Antarctic base during the long winter months.  At the lead is Kurt Russell, a typical Carpenter anti-hero who's more sociopath than anything else.  In the original script, he was a half-mad, disgruntled Vietnam vet who had fled the real world in favor of a desolate Antarctic research station.  That deeper analysis of his character was dropped, but the mood is still there throughout.  

The Carpenter version adds to the hopelessness of a decaying society by removing the blood from our crew's hands.  In the original, we woke up the creature after salvaging a UFO.  (The threat of communism was our own creation?)  In the remake, it's the Norwegians who have brought the creature back to life.  Our boys are simply innocent bystanders.  (The elements that tear apart the delicate threads of our society come from the hubris of weaker nations?)  We begin with the most ludicrous chase scene in movie history: A husky outrunning a Norwegian helicopter across a couple hundred miles of wasteland.  The Norwegians are trying to kill the dog with a high powered, classy-looking rifle and, round after round, they can't seem to get a clear shot.  Always well behind the dog (which means it's running at about a hundred miles an hour, right?), all hope is lost when the Norwegians spot the American base.  The dog gets to safety and the Norwegians land, fumble a few grenades, and get blown up, all while rifle boy stalks into camp and manages to hit one of our team...but, still, misses the dog.  If you're playing a drinking game, then you're down for the count in the first five minutes.

So the story begins.  A creepy build up for about half an hour - visiting the blasted-out remains of the Norwegian camp and setting up some spooky stalking dog scenes.  Then, the games begin.  In classic Ye Olde Alien Movie style, the rest of the film is buckets of blood, everything falling apart, slime, fire, wild gunshots, unlimited ammunition, flamethrowers and everyone getting picked off one by one while the final solution becomes clear:  Blow everything up.

It's the weaving of the story that sets it ahead.  That's something Carpenter was pretty good at until the late 80's.  The strong cast helps, as well.  Russell, in those early days, could hold his own, but throw in Wilfred Brimley as the mad doctor, Keith David as the tough black guy (Chronicles of Riddick, Requiem for a Dream, They Live, Platoon), and a few other strong faces you'll recognize, and you've got real movement going on.  

Where the screenplay takes us is perfect.  Trust no one.  We have a brief moment of light when a solution for identifying the chameleonic creatures is discovered, but angry killer aliens looking to wipe out humanity is just the surface issue.  Back to the decaying threads of society theme.  Even with a solution, our crew isn't able to pull themselves together.  There's no sense of leadership and an overwhelming inability to function as a team.  Paranoia and anger runs deep, not only mimicking the modern American society, a soft underbelly exposed, but also the very real psychological evaluations of groups working together in isolated environments, something that has come under intense study within the last 15 years.  Case workers analyzing how men and women work together at Antarctic posts, space stations, within biosphere projects and looking towards potential missions to Mars have created a niche in the head shrinking sciences and, I believe, say some powerful things about where we all stand with each other - running scared, splintered and brain dead in 21st Century America.  If anything, The Thing becomes more powerful with age.  Looking beyond rubber masks and karo syrup, it's a fortunate thing that Kurt Russell's anti-social tendencies aren't explained by bad experiences in a dated war, and that his compatriots are all sort of timeless Everymen trying to move independently in their very closed, very frightened worlds.  The secret to the film's success is that feeling of total detachment and personal isolation, seemingly in conscious defiance of rational behavior.

Now, why should you grab this film and get reacquainted with it, or watch it for the first time?  Because this is the year of the remake.  The Sci-Fi Channel is putting a four hour mini-series (with hopes of a regular series) into production.  The mini-series will pick up where the famous final scene of the movie left off.  Launching a series from one of most thought-provoking (and playful) finales in A-list sci-fi cinema history takes a dark mind and an empty heart.  Get this movie into you before it's ruined forever.

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